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Build a Claude Code mod that fails closed

From a three-file plugin to four tested mods: a band above the prompt, a guard that holds a production migration until you say yes, a pane that runs a handed command only when you press Run, and a gate that refuses any mod that would fail open. Built from the mods we run every day, with the numbers that tell us when to delete each one.

  • Steps8
  • Timeabout 3.5 h
  • Pricefree
  • Updated
Build a Claude Code mod that fails closed0% · 0 of 18 carried · progress stays on your account

The route, step by step

One step at a time: each opens when you pass the reading check at the end of the one before it. A long step counts for more than a short one, and the app goes live on the last one.

  1. Before you start: Claude Code, Bun and gitweight 1Start here
  2. Tell a mod from a skill, a hook and an MCP serverweight 1about 10 min
  3. Count turns in a band above the promptweight 2about 25 min
  4. Try a permission rule before you write a modweight 1about 15 min
  5. Hold a production migration until you say yesweight 3about 40 min
  6. Run handed commands from a pane, one press eachweight 3about 40 min
  7. Test, gate and install your modsweight 2about 30 min
  8. Measure each mod and write when to remove itweight 2about 20 min
  9. Final checkquestions from every stepOpens last
Before you start

What you need

Stack
Claude Code · TypeScript · Bun
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Luke Sidney writes and builds everything here, alone, in the open. lukesidney.me